What Is Ransacked?

Ransacked is a stealth thieving game in the third-person perspective, where a player controls a thief who can steal almost anything. During the experience the player travels between the Thieves Guild and a nearby village, looting homes for their items, avoiding guards, and selling stolen goods for gold.

Ransacked is currently being developed by a 12 person group called, Real Nifty Games, for UCF’s Spring 2018 Game Workshop Class.

Quick Information:

  • Engine: Unreal Engine 4
  • Genre: Single Player Stealth Thieving
  • Play Time: 5-10 Minutes Core Gameplay, 3 Hours for a complete experience
  • My Role: Producer/Project Manager/Documentation/Narrative/Gameplay Design
  • Developers: 1 Producer, 2 Designers, 5 Artists, 1 Animator and 3 Programmers
  • Development Time: 16 weeks, over 1400 hours




I am Project Manager & Producer for the team. My responsibilities include:

  • Create and maintain documentation which included the Game Design Document, Art Style Guide, and Technical Design Document
  • Holding SCRUM meetings with each team member and leads
  • Tasks creation and assignment based on Gantt Chart and implemented through HacknPlan
  • Promo video
  • Finding and fixing production pipeline problems
  • Prop Placement
  • Level Design
  • Gameplay Design
  • Narrative


  • Featured on Itch.io home page.
  • Peaked at #9 most popular games on Itch.io.
  • Featured on RockPaperShotgun‘s best free games of the week.
  • Featured on PCGamer‘s best free games of the week.
  • Downloaded over 3000 times.
  • And my personal favorite, tons of let’s plays which you can find in the comment section at https://benjamintaylor.itch.io/ransacked